Tuesday, April 25, 2023

John Hall's 3xtr3mwly sharp Body Chainsaw or whatever

The chainsaw rotates around the body in a loop like a hoola-hoop.

This can be a weapon, however it us a toy.

John Hall's Die Logger

I want to create a dialogue for diverse roles dice rolls on any given day during a year and then maybe write down the dice roll for the action or event or record the dice roll for the action or event then a year later go back to the same day and use the same diesel for a different event.

Thursday, April 20, 2023

Jonh's Demonic Evil Faced Dice

Dice have demonic faces I created on every side repr3senting a thing or theme.

-John.

Sunday, April 16, 2023

John Hall's King of Hy: Story of Hans

John Hall's King of Hy: Story of Hans

Description.

A Super huge large mansion somewhere or where-ever I want has many rooms in it that can only beaccessed through collected paintings. Paintings can be moved around rooms and layer can go through paintings to get to the room insde the painting that is inside the mansion.

-John.

John Hall's SPELLXROSS Introduction

My SPELLXROSS RPG or GAME introduction is found at my website:

Initial Instructions for XJ's RPG.

-John.

Friday, April 14, 2023

Johnnes Thesis

John Hall's Johnnes Thesis
Copyright 2023 John Edward Hall.
Today is Friday 14th April 2023.
Time is 22:18 CT.

XJ Corps, Chicago.

Description.

Son's imagination creates the father.
The father begets the son.
the son's imagination begets the father.
Who came first?
Have to be an infant with a super huge computer device connected to his mind, so that in his own 'weyt he concots the father, knowingly, or unknowingly, aware, consciouly or indeterminatly, even by question or response forced or willingly, ;

the mother has something to do with this fragile situation; the organs of the son the offspring or copy images of the mother are really the mother's organs UNTIL imaginitive force takes play and the son brings forth the image and materialization of the father.

-John.'

Two new ideas not elaborated by John

two ideas

DARPA I20 Ghost Report
By John.

"I can kick-ass with a sword in a place where my opponents cannot beat a computer generated foot-work and weapon-attack combination.."

and

John Hall's Game Console

I think I'll call it BHEVE: MOTH
the first vreion of the game console.
Maybe..

It uses some type of clear plastic or glass planes to make a 3d effect and my programming or mehchanism to display it.
So, basically it is my invention.

Also

John Hall's Text Communicator / Radio-like Text Communicator

Works like a telephone but isn't.. or 
 something and doesn't really have voice from a telephone I did not create. Instead has a voice I created IF that is an option and prints usual phone options as text options and you can click on them or press a button for it.... this is faster than listening to a voice on the phone.

"If one person adds a program to the phone, they all get the program, the phones are like a network; they are all the same phone multiplied, if that happens."
-John.

John Hall's TIME TOAD

John Hall's TIME TOAD
Copyright 2023 John Edward Hall
Today is Friday 14th April 2023.
Time is 17:06 CT.

XJ Corps, Chicago.

Description.

Using a stop watch or wrist watch with stop watch function, players take turns stopping the watch at a random time inbetween each second marker. The decisecond or millisecond count is used to determin which card can be strategically picked between a set of TIME TOAD cards:

1. Second Time Toads.
2. Dekasecond Time Toads.
3. Minute Time Toads.
4. Degree Time Toad.
5. Monster Time Toad.

New!:
Two two or more decks are used to place cards that match strategically or sequentially on top of each other such like a is smaller than b is smaller than c and can go forwards or backwards based on the attack of the opponent. The opponent and the player both have separate and unique decks hands in their area. The decks are separate and the cards do not mix however the last place card can affect the opponents or the other player.

With collection of a larger Toad, or METAMORPHING, a player collects an object to aid in FINAL TIME TOAD BATTLE. The item should strategically help the FINAL TIME TOAD based on properties of the FINAL TIME TOAD. For instance, if the time toad is an element of FIRE that reacts to only 75 dekaseconds to 99 dekaseconds, then FIRE OBJECTS WHOULD BE CHOSEN WITH QUICK RESPONSE RATE OR AUGMENT RESPOSE RATE. For example,

An augment object can increase the stop watch value 30 dekaseconds to achieve TIME TOAD object requirement.

Hexagonal or Octogonal cards can be used to simulate maybe lilly pads OR maybe the shape of the toad with other properties or whatecer I want.

-62 Karrot Top.

Sunday, April 9, 2023

John Hall's JH Duel :: 'Domino Draft'.

John Hall's JH Duel / ONE DUEL Domino Draft
Part of XJ Corps "Leviathan" Patent Pending.
Copyright 2023 John Edward Hall
Today is Sunday 9th April 2023.
Time is 17:09 CT.

XJ Corps.

As usual this is copyright the owner and creator; This will be Patent Pending under LEVIATHAN or Copyright under XJ Corps with the USPSTO or US Copyright; Incriminable resort with this item specifically is the liability of the user, audience or viewer. Also I would like to say that I am a genius.

Description.

JH Duel or ONE DUEL or XJ DUEL, whatever name I choose in the future is an American Card Game originating in America or U.S.A. Sometimes you can see that it is an american game on the physical copy.

This is JH Duel following a different pattern called Domino Draft.. JH Duel is Copyright, However ONE DUEL must be patented under LEVIATHAN or soemthign else as a Trademark or John Edward Hall, etc. or hwatever I want.

Card Base numbers.
----
.
Card base numbers are only 1, 2, 5, and 6.
----
Fire and Ice
Good and Evil
.
----
Characters are at least 7 to 20 characters
Tier 2 characters should extend to 14/16 characters.
Original Characters can be split through thier superiority rank in:

Red, Yellow, and Blue categories, shown on front of card (see photo).

|. Augmenters are for 9 categories of card duals or doubles (Original JH Duel / ONE DUEL).

Fire Good - Fire Good
On card is fire and Good and another card is fire and good.
..
1. FGFG
2. FGFE
3. FEFE
4. FGIG
5. FGIE
6. FEIE
7. IGIG
8. IGIE
9. IEIE

These categories are only for augmenting using a sort of DEFENSE mode / COUNTER mode only accessible through the Augment card using the combos above.

CARD LAYOUT AFTER SUCCESSFUL OR WIN HIGH / SUPERIOR HIT.

Card is flipped, additional or sequential cards are layed out next to the previous layed card where they are allowed based on Rr-Yy-Bb attributes TO BEGIN WITH (these can be changed in a more complex or different play of the card game with a different scheme, etc.)

R means that the card Red value is larger than the previous car'ds Red value resulting in a card being place next to it like R | --- | r .
This is similar to ohter colors.

|. 3 of a kind, Pattern, and Crest, point caputres.

Captures are based on a point system like:

Red points only,
Yellow points only,
Blue points onle,
RBY or all  points gathered,
OR other points system I determine.

Example:

R + R + Y + R + B + B + ALL + R 
Sum of all points at end of all series
is TOTAL to win the game.

Betting (Optional).
...

|. Total CArds.
7 * 16 is 112.
9 * 2 is 18.
1 die, six points, R, Y, B, FI, GE, BASE.

|. Fire and Good Rank values, etc.
Each character has a rank value for F-I-G-E. For instance, Good Ice Priest has a rank higher than Evil Ice Priest. This leads it to augment the ICE element multiply factor plus 1 showing it on the Good Ice Priest Card, under the Base number at the top corner.
If the roll of the die lands on Base Good-Evil, then the augment value of the Good-Evil of each card is crossed mulitplied by the opponents mulitply factor, etc. ....

See photo.
Example:
A 1 and a 1 is 2 usually.
If the augment value adds 1 for Fire superiority on one card and 1 for Ice superiority on another card, the the multiply factor is 2 TWO:: this is the number the other card sums of the opponent will be multiplied by ....................

Fire and Ice are multiplied by eachother.
Good and Evil are multiplied by the opponent's card doubles choice.

-John.

Friday, April 7, 2023

John Hall's REVOLVE! Part 2

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John Hall's REVOLVE! Part 1

John Hall's REVOLVE!
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think school

John Hall's Nomaplace

John Hall's COME

John Hall's COME

Copyright 2023 John Hall

Today is Friday 7th Arpil 2023.

Time is 12:59 CT.


XJ Corps.


Description.


Come is an ingenious invention / creation from John Hall.

Function: ? anything that is at rest is NOT COME.

Usage: For JH Video Game Theory or whatever I want.


Example:

A moving chess piece can be considered COME, however COME can be something sort of immaterial like the recognition of movement. For instance, there are two separate graphic images where one thing is different, in this case the difference is the or COME, or the distance that separates position one from the second observed position. In this case, again the separation is on the basis of what we calculate within understanding, comprehension, or something not seen. However, even we can see the chess piece move. The chess piece, arguably, even in movement is NOT COME, it is an boject at REST, the path of the chess piece can be considered COME arguably, it is not, it is; What is the come if most parties are at rest?


At rest, any game objects cannot be A COME; only while moving an it be part of a COME or add to it. A COME IS NOT ANYTHING IN REST ! IN A CONTEST OR GAME.


"Whoever created the Human Body has to be a genius."

. . 

COME is motion that is what I have now, it can be used to point out something.

Etymology or Name Choice, WHY COME?

GAME is GAME. I changed the G to a C and the A to an O.

GAME becomes COME.

I did this because I did not have the right to be the GOAT of Video Game creators because I did not create the VIDEO GAME. So, I decided to create COME instead. This is ingenious because it is used ALL OVER THE PLACE, even in PUNS, even in RELIGION. It is a convenient discovery or invention that probably only a genius could come up with.


The greatest COMER of all time is the creator of COME.

What is COME? Come Again?

COME is the invisible I look at in-between the chess pieces moving; I CAN SEE IT, I CAN FEEL IT, the COME motion or movement can be represented as something. There is like a bridge or object in-between one position on the board and another, this can be POTENTIAL PLACEMENT. I don't know. I get to define it, so whatever.


Why is there COME?

In response to another outlet for economic prosperity that is NOT VIDEO GAMES.

What can COME become?

I did not define that yet, not even for you.

For Later.

..

..


-John.

Monday, April 3, 2023

John Hall's "LEVIATHAN" Copyright 2023

John Hall's LEVIATHAN Game (FINAL INSTRUCTIONS NOT EDITED)
Copyright 2023 John Edward Hall
Today is Monday 3rd April 2023
Time is 12:15 CT.

XJ Corps, Chicago.

This is the FINAL instructions for my "LEVIATHAN" Game, similar to snake, however this is NOT EDITED for correct presentation or final presentation.

Description.

PIECES or PARTS of the game
(below:)
Math Pieces.
+,---,**,\/
X, Y, types.
RAPES types
Number 1 through 20
Math Counter / Challeneg Rate
Knockout Limit / EXTRA Limit (for anything I want)
OPPOSITE pieces
XX,XY,YY,YX superiority pieces.
"mon" (points system or something or currency)
Trap Pieces: allows the piece played to be concealed until a matching piece appears IF IT APPEARS.
Types of concealed pieces:
1. regular piece
2. TRAP piece:
-----> a. trap pieces
                    1. Same as Number, RAPES type, X or Y, or DEVASTATING
------> b. DEVESTATING TRAP PIECE
              based on point hit accumulations:
              |. PATTERN
             |. STREAK
             |. 3 of a kind etc.
              |. RAPES streak etc.
---
Trap pieces are played as normal OR on top or next to regular character without being concealed
[?]          !! [R] same RAPES type
[R]-[A]-[A]-[R] !!

------
THE ZERO PIECE:
It beats ALL pieces. OR
IF rate adds to zero
ZERO ("00") beats the piece before it ALWAYS.
this is interesting and I think there is a limit to ZERO HITS
----
Player starts with RAPES pieces times 4: each player gets 10 pieces.
Rate Characters [change name later]

X and Y

rates are for strategy and can help a lower charged piece beat a piece higher than it that was set before it.

For instance:

R6 is greater than P8 (R > P) UNLESS
R6 is a Y and P8 is a Y and a Y:Y rate piece is set and the rate is 3 and the rate Math sign is * (mutiply) THEN

6Y cannot beat a 24Y.

How rate is calculated:
using four math signs, addition, subtraction, mulitplication and division, three random numbers are summoned,
THEN
TWO random math signs are summoned from FOUR of the original signs:
EXAMPLE
in order from left to right
random numbers
2 --- 5 ---- 4
2 minus 5 is -3
THEN 
-3 + 4 is 1
the rate then is 1.
HOWEVER 1 is never ALLOWED
so it is changed to 5.
less than one is allowed
zero is allowed
negative becomes absolute (Math.abs)
Example -3.4 becomes 3.4
..
Using a YY  and a / division (20 signs max)
RY12 versus AY8
becomes
Y12 versus Y8
Y12 divided by 5 is Y2
Y2 does not beat Y8

..
moving on:
-----------------
Ways to make points
Easy version.
.......
following RAPESAERPS pattern
+ number of pattern characters followed
after 3 characters, even if the last character had lost the hit.
...
pattern hits
+4 + n of the number of pattern hits once or if pattern is broken.
for instance
RARA is + 4points
RARAR is pluss 5 points
RARARA in rare ocassion is + 9 points
then the pattern goes back to zero.
6-5-6-5-6 + 4  points
Y-Y-X-X-Y-Y-X-X +4 points
Ry6---Px6---Py5---Sx3 is + 4points
RY6---Px6---PY6---SX6 is +4points
one or the other
(later this might change)
...
3-4-5 of a kind.
RRR
RRRR
RRRRR
RYAYPY
RYSYSY == YYY
plus number of like characters
R6-P6-S6 == 666
...
hit streak
+5 points after 3hits + 2 point every hit after until streak is broken
for a 20 character game with 10 characters per player (change later EASY)
a total of 19 points
------vv
3 hit wins in a row +5points
4 hit wins in a row before break +7points
...
UNEVEN CHARACTER GAME (FUTURE hard version)
out of random 40 characters
player one gets random 13 characters
opponent gets 40 minus 13 (40 - 13) that is
27 characters versus 13
27 characters added up is like EXAMPLE
R6 * 27 is 162 total pics (mon)
(that's what I call it)
R12 * 13 is 156
162 is higher than 156
so 162 is doubled == 324
so player with 13 characters has 324 minus 156 mon to add to 13 or more rounds
.......................
Rules of runeven reciprocal
end mode (below):
when first player runs out
game ends.
R[13:0] and A[13:26]
opponent has 26 chars left
player has no chars left (0)
game ends.
------
knock out streak mode:
coninued character streak mode(below):
when player runs out of characters
game ends and only
with streak mode: that is, the character that wins continues to battle and knocks out the character after it until it is knocked out.
For example:
R beats A
R continues
R beats P
R continues
R beats P
R continues
R does not beat E
R is knocked out
E continues
S does not beat E
S is knocked out 
E continues
P beats E
E is knocked out
P now continues
(For later, KNOCK OUT TIMES or LIMITS (LIMITED and UNLIMITED)
for instance 1, two, or three limits
amoutns of knock outs to be played
by a character)
..............
continued mode (below):
.--
in case of last used 13th character
player goes back to a piece that had already been used and uses it again
until zero is hit through other player
F12X[1] ... R6Y[13] v A9X[13], rate = 3, sign is ( ** ), challeneg/counter situation is "Y:X"
So:
F12X[1] can become
F12X[14] <<------- index.
...
OPPOSITE JOKER PIECE
normally R6 is greater than A12
however
with OPPOSITE JOKER PIECE
R6 become sless than A12
A12 wins.
...
Turn
last player to win last hit places character first in next turn.

For later X and Y can be changed with MOTION (TIME PIECE FOR TIME TRAVEL HIT) and REST (KEY PIECE FOR SOME OTHER ABILITY)

-John.

XJ Corps Magnet Ray Brief Note

Today is Wednesday 23rd August 2023 Time is 22:37 CT. Copyright John Edward Hall My levitating lantern is direct through 'pulse' of ...